A downloadable game

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F.B.I.C is an arcade game played by holding the PlayDate sideways.  You use the PlayDate crank to move the hand of a creature/animal/person so they can catch the falling ice cream scoops. The gameplay on each level is straight forward, don't miss three scoops in a row and don't hit any falling cherries.  While it seems simple at first, each of the twelve unlockable levels is unique.  These could be different control schemes (microphone, accelerometer, etc..), answering questions on a quiz show, a mini version of Punch Out, and many more surprises. The player outside of these missions there are cutscenes that introduce the player to Director Dairy who will assign more tasks once the player has beat highscores on a mission.  The game also has 3 unlockable achievements for every level and has accessibility features.  

The inspiration for this game came to me when playing around with my PlayDate for the first time.  I wanted to create a quick demo, and that demo later snowballed into the game I am submitting.  Additionally, the theme of ice cream hits close to home.  It is something my now fiancé and I first bonded over.  We traveled all over New England going to ice cream spots and for Christmas I even wrote her an ice cream book.  It was only fitting that my first game I ever made was about ice cream.  


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PLEASE NOTE:  This game is ONLY for PlayDate

Purchase

Buy Now$2.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:

FBIC.pdx.zip 23 MB

Development log

Comments

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This looks so good! Have purchased it and will try it tomorrow. Love the website presentation too, beautifully polished :)

Awesome!!  Let me know how it goes.  If there are any bugs will try and iron them out this weekend!!  Thank you again and looking forward to hearing what you think!!

I really like it, excellent game!

I've unlocked the mermaid level (Mermaloo?) but haven't been anywhere I've been able to make enough noise to try it properly yet :D

The hiding mechanic on the dog level is clever, but I tend to mess up when I try to dock the crank while holding the Playdate so I've found it's easier just to take the 2 misses and hope to clear them with ice cream before he pops back up again. Though I notice there's an achievement for getting 20 without missing or being caught, so I'll need to get better at that!

Talking of achievements, when you unlock an achievement, the banner that scrolls on the screen says "Achivement unlocked", wee typo there ;)

And one bug that I've found: I pressed up from the level select screen and found the screen of locked levels. I tried pressing A and it started the Japanese level with the screens, even though it was meant to be locked. I got a high score and unlocked the Greek level. Is the Japanese level meant to be unlocked once you complete the mermaid level?

Anyway, great game, really nice work, I can see myself playing this for some time, love chasing hi scores :)

Oh, I did get one crash as well. I’d been playing it for a bit, went back to the Settings page and it crashed when I tried to switch the speed setting. 

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Seriously thank you so much, will make a fix for it this weekend with the proper changes.  Means a ton and any other feedback you have would be amazing.  I tried my best to debug it myself, but of course I was bound to miss some

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So I just beat the hiscore on Moolina's level and unlocked the robot level - I found that holding the Playdate the normal way and blowing on the mic was most effective :)

On Creamy Circuit (another wee typo there, the level name says "Creamy Circut" (unless that's deliberate)), the effects were fine the first try but on subsequent tries, the Neopolitan didn't give the slow effect and the Choc Chip made me use the mic instead of the crank. I'll try it a few more times tonight to see if it happens again.

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And I know - it's really hard to debug games, I used to work as a games tester and even a team of us would miss stuff! Plus, you've made this whole game yourself, it's really impressively polished (I've made a couple of fairly simple Pulp games and it was hard enough to get all the bugs out of them).

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The Japanese level is meant to be unlocked once you beat the robot level, will go through and update that, prob a weird bug where it lets you access i